

It takes the Horde a lot more effort to kill a paladin than the Alliance excerts in effort to kill a shaman. There are a *lot* of paladins in Alterac Valley, much more than one eighth of the Alliance forces.

I just don't know if that is advantage enough to explain why Alliance wins so often.Īnother often cited explanation is paladins, which are still exclusive to the Alliance. The equivalent Stonehearth graveyard is a bit farther away from the choke point of the Alliance, and it is easier to break through. For example whenever the Alliance takes Iceblood graveyard, it is very hard for Horde players to get from the south to the north, as the defenders of the graveyard can easily prevent the Horde players from passing. One possible explanation is geography, the battleground not being totally symmetrical, and the natural pathways somehow giving the Alliance an advantage. It is only the Alterac Valley battleground where they fare so badly. I didn't confirm it, but I was told that Horde is winning at least half of the battles in Warsong Gulch and Arathi Basin. I really have no idea why the win/lose ratio isn't closer to 50:50. Why does Horde lose so much in Alterac Valley? But I couldn't help noticing that from over a dozen AV trips, Horde only won 2. How much reputation you gain from a battle in Alterac Valley doesn't depend much on whether your side wins or loses. The revered Frostwolf reputation rewards are already better than the gear I'm currently wearing, and if I continue to exalted, I might finally get hold of some epics with my warrior too (who due to there being too many warriors is excluded from raiding). The reason I'm doing it is farming Frostwolf reputation, where I am now just 3,000 reputation points away from revered. Unusually for me, I've been doing a lot of PvP lately, taking my level 60 troll warrior to Alterac Valley again and again, at least a dozen times. Good luck if you're using the new game-mode where you start with 5 tribesmen who are yet to discover electricity.Why does Horde always lose in Alterac Valley? There's an endgame, too, if you want to call it quits. There's some fire-fighting tools you can develop and use, too, if you want to try solving the problem that way. Unless I remember to replace my old buildings with stone or metal structures, I invariably wind up seeing my base go up in flames.

For example, I like to build early stuff with wood. You can't rest on your laurels, or the events will fuck you hard. There's a constant sense of development and adaptation as the settlement grows. Then I knocked down the wall to let the turrets engage the mechanoids, and used my other settler to flank and throw EMP grenades.

I had access to a building with a wall that faced them, though, so I got inside and built a whole bunch of turrets. I remember one battle where wandering mechanoids effectively closed off the east side of my base most of my guys were wounded or dead from other disasters, so it seemed like it was the end. It's very intense, involves lots of tactics, and is a real challenge. It forces you to live with disasters, and there's actually a lot of things that you can come back from.Ĭombat is good in Rimworld, too. There's an ironman mode now, too, which is fantastic. You try to create a self-sustaining settlement that can survive any number of ridiculous events. It's basically a base-building/survival game with a little bit of trade and diplomacy. Right now I don't use any mods, as I'm still enjoying all the new content contained in the latest patches, but in the past I've added various factions and weapons. The modding community was big, too, and with the Steam release it's only gotten bigger. It's great stuff, and there is a lot of content now. I've played a lot of Rimworld over the months/years.
